That buys you an extra unit, just make sure the spell you pick is the one thats likely benefit yoru army, buff/debuff or damage/healing spells are always useful no matter the situation, other spells are better once you get more familiar with the game (such as movement stopping spells etc) Say a mage on foot with all the spells is 1000 goldīut a mage with just 1 spell can be as little as 350 gold or max 500gold Spells cost Wind Of Magi, and gold to bring, no matter how much spells you bring your WOM are only 60, basically theres never a situation where you will use all your spells and end up having wasted a lot of gold by brining them all. Why the focus on fewer spells? Is this to limit overall cost or to stream line the course of the battle and use of this character? Would you recommend maybe playing vs an AI to test these? I like the idea of faction builds pre-set for who you are up against, that makes complete sense and something I am not doing right now. In all honesty I have taken a few good points from this. I know this is not much but above is what i feel is a good start to be improving from game to game in MP. I suggest making faction specific builds say HE vs DE than HE vs Emprie etc etc Have some sort of plan and commit to it, dont be going back and forth for no reason suffering damage for free, always commit to your strategy but modify it as soon as you see opponents army.ĭont blame losses on opponents army but rather look what you could change in your roster to improve I dont have time to explain rite now, i be happy to sometime but i do exclusively play elves so if you're interested in elven play please stop by my stream (link in sig), or join my discord i be very happy to anwser specific questions as would others there, though i dont feel my playstyle is beginner friendly but im sure i can offer you match-up specific tips.Īlways take a mage with no more than 3 spells (preferably 2). 2K A Total War Saga: Thrones of Britannia.844 A Total War Saga: Fall of the Samurai.